We’re around the halfway point on my Road To Metroid Dread, but we’re already turning around and already going way back to the very beginning of our journey, to revisit the very first Metroid game, recreated from the ground up in the form of Zero Mission. If you recall my review of Metroid, you’ll know […]
After the release of Super Metroid in 1994, fans of the series couldn’t really be any happier. If only they knew the years of pain they’d be suffering soon after, as while Super Mario and The Legend of Zelda made their own critically-acclaimed jumps to the 3D space via the brand new Nintendo 64 console;
“The last Metroid is in captivity. The Galaxy is at peace”. Never before has a videogame opened with such an unusual statement. After all, what is Super Metroid, the third game in the series, without its titular alien species? Lucky for you, me and gaming history, that statement is thankfully a short-lived one. But, it
The Space Pirates of Zebes have been defeated, but the threat posed by the deadly lifeforms known as Metroids is still a real one. It falls upon the Bounty Hunter, Samus Aran to travel to their home planet of SR388 under the orders of the Galactic Federation. Her mission: To exterminate every Metroid on the
The road to Metroid Dread begins as it should – At the very beginning. 1986 was a pretty landmark year for Nintendo. The Japanese release of the Famicom Disk System add-on for their 8-bit console was the original home for many a classic series that started this very year. The Legend of Zelda debuted here,
For the finale of Super Star Wars Month, we’re going back to the beginning to take a look at a game that was not to be – The SEGA Genesis Super Star Wars Prototype.
It’s time to check out the two handheld ports of Super Star Wars: Return of The Jedi, that somehow ended up happening – Welcome to a review of both the monochrome Game Boy and full-colour Game Gear versions. Let’s find out if these ambitious ports do justice to the original SNES game.
Even though we’re at the end of the Super Star Wars trilogy, we’re not at the end of Super Star Wars Month! But, it’s a little early to talk about that! Naturally, this week we’re looking at the Super Star Wars: Return of The Jedi ending…
Super Star Wars: Return of The Jedi might be a bit friendlier than the previous game in terms of difficulty, but if you are still having some problems it might make you feel better to know you have a heap of cheat codes to fall back on.
Naturally, in 1994, a year after the release of Super Star Wars: The Empire Strikes Back, the final movie in the Original Trilogy would find its way to Super Nintendo (and other consoles, but that’s a story for another time: Hint Hint). Sculptured Software would once again take development duties, and for what it’s worth, it feels like lessons have definitely been learnt after the flaws of the prior titles.